Monday, June 16, 2025

Why does an antique chess console beat Chat GPT in chess?



When we think about those antique ATARI consoles from the 1978 model we always forget that they were not as easy to win as we thought. Those chess programs handled every kind of data as numeric. And the Chat GPT-type artificial intelligence handles that game as visual data. This is one of the things that we must realize when we think about this type of case. Those old chess consoles used very straight, linear tactics. The main difference between modern algorithms and old-fashioned computer programs is that those old programs are linear. And it handles all buttons and movements separately. 

So there is actually a chessbook in those chess programs, that it follows. Those old chess programs were more difficult than some people believe. If you were a first-timer in chess that means you would lose to those consoles. They played very aggressive and straight games against human opponents. The system tested the suitable movements for each button separately button by button. Because the program was linear the movements were made in a certain order. In those chess programs, every movement is determined by the program square by square. The programmer determined the movements for every button and every square separately. And that made those programs quite long. 

Those old-fashioned chess programs have a weakness that if something goes wrong they continue by following that line. There are certain numbers of lines that the program can use. And there is also the end of the line. Those programs can use complete tactics. But their limit is that those programs are fixed. They don’t write their databases and models again if they lose. And that makes those old-fashioned consoles and video games boring. When people learn tactics that it uses they can beat those old-fashioned programs. The limit of those video games is seen in action games. There are always the same points where enemies jump in front of the players. 

Then we can think about things like learning neural networks. Those networks can beat all old chess programs quite fast. The problem is that the neural network must see the game of the console before it can win those systems. AI is like a human. It requires practicing and training. Without knowledge of the opponent’s game, the AI is helpless. There are many ways to teach AI to create tactics against old-fashioned programs. The system can use some modern chess programs and then analyze the opponent’s game to create tactics. 

The other way is the system can analyze the source code and create a virtual machine that it can use to simulate the chess console game. But what do we learn from that case where antique consoles beat the modern AI? Without training the AI is helpless as humans. If the AI has no knowledge of how to play chess, it must search all data including movements of those buttons that make it as helpless as humans. 

Those old-fashioned consoles are RISC applications. They are made for only one purpose. Their code is completely serving the chess game. Modern AI is a complicated system. It can also do many other things than just serving the chess game. And that makes those old consoles somehow difficult to wing, at least when the AI can break its movements and tactics. 


https://en.shiftdelete.net/chatgpt-fails-in-chess/




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