Showing posts with label simulations. Show all posts
Showing posts with label simulations. Show all posts

Monday, November 7, 2022

War games in military research and development.

 


Above: South African G-6 Howizer

Why the multinational environment is the best thing for military exercises? Military exercises or war games are military simulations that purpose is to serve armies' R&D process. The R&D in a military environment means simulation. Whose purpose is to find own weaknesses and strengths. 

Why are nations arranging things like military exercises? The reason for those exercises is to research and develop tactics and strategies. So when military forces are given something, they also get something new. And that thing is the purpose of those war simulations. 

The worst error of commanders is overestimating their forces. And the second error is overestimating men and weapons. That thing causes horrible losses. 

Many people trust old-fashion military equipment. And the results of that kind of thing are seen in Ukraine. Maybe traditional weapons seem effective, but we see what happens to users of old-time weapons and tactics. 

The war games are simulations. Their mission is to give information about the new equipment and create a new types of tactics. That is suitable in modern battlefields. 

When we are thinking situation where Russia faces about 90000 men losses in some areas, we might ask, can Finland or Sweden carry that kind of loss? Big armies can somehow stand these kinds of losses. But small armies are in trouble with those kinds of things. 

The purpose of military exercises is to minimize losses. Their mission is to make the defense more effective and find errors in their strategies, equipment, and military environment. Those exercises also give information that is each participant's strengths. 

Knowing strengths is important. But knowing own weaknesses is the same way important. And what they should develop. And that information is used for the analysis of what went well and what should do better. The thing is knowing yourself and knowing your enemies. 

When we are thinking about NATO it offers the place and forum to develop and research the tactics and strategies. Sometimes the price of that organization is asked. And the argument against it is the high price. 


But in the same way, independent defense causes costs. If we want to buy effective weapons they require satellite targeting. And that requires support from the owners of those satellites. Or otherwise, we can make a similar defense with Russians. Maybe we can make and store five million grenades. But we have seen the fate of those systems in Ukraine. 

The costs of the military are an interesting thing. There are many ways to make budgets. One is to make a small base budget. And then there is the possibility to make extra budgets. That thing seems nice. But in real life. That is self-deception. We must realize that in peacetime military forces are always causing costs. But effective weapons are expensive. 

When there is a need to use those weapons they must exist. Success in combat areas requires the full function of all systems. And also military crew must know how to use them. If users of those systems don't know how to use them. Those systems are ineffective. 

And if the commanders don't know the capacity of their troops that thing can cause terrible losses. That thing is visible in Ukraine. But if either commanders or their henchmen don't know their mission or equipment. Or they overestimate their troops and equipment, which causes a catastrophe on the battlefield. 


https://networkedinternet.blogspot.com/


Saturday, October 23, 2021

The AI and computer games




Computer games are offering a good platform for simulating many types of situations where  AI can involve. The game platform might contain man-controlled characters. And AI-controlled characters. 

In those cases, the system and programmers are testing the interaction between physical players and artificial intelligence. The conditions in the game area are not always similar to nature. The communication between physical players and AI is always problematic.

And the reason for that is that AI cannot flex. In the hierarchical system, those kinds of things are causing problems. The reason for that is if the AI must take commands from all human players. That thing makes those characters vulnerable. 

The games which have limited 2D gaming areas like chess are the cases where the AI is always winning humans. The reason for that is that AI ever loses focus. The rules in chess are strict. And they are easy to program for AI. Chess is a solo game where two players are playing against each other. 

But in the games where the key element is teamwork, the AI has problems. It must not react to all words that are said during communication. Otherwise, the AI must react to orders but it must separate orders from the other discussions. The 3D teamwork-based action games can use as the platforms for creating algorithms that make it possible that the robot is working as part of the team.

In the cases that artificial intelligence is operating against a human player, there are no problems. But when artificial intelligence is operating as a part of a team there is a problem. When people are communicating with each other there is always communication. That doesn't mean that the communication includes commands. 

But games are far away from real-life situations where robots and humans are acting together. In games, there is no extra noise. There is no real stress. And all things that players are saying are said clear. In real life dangers like military, high-risk law enforcement, or rescue missions. The speech of people can be unclear. 

And the things like noise and electronic countermeasures can cause problems with communication. Electronic countermeasures are the thing that makes remote control unable to operate at the war zone. So for avoiding the electronic countermeasures. The robots must operate independently. 

The microphones can use to give commands to robots. Giving voice commands is not more difficult than giving commands to humans. The system will transmit speech to the "speech to text" application. Then that text is transmitted to the computer. In this version of the command system, the keyboard is replaced by the "speech to text" application.

The problem with this kind of system is that the keyboard is more accurate than some "speech to text" applications. The computer systems require precisely given commands. And if the person uses dialect or has some other problems with vocabulary the system has difficulties understanding the commands. 

In visions, the commands for robots are given by using the coded radios. This technology makes the operations safer. But that requires clear commands. In this writing, the focus is on independent operating robots. So the operators must give commands to robots similar way as they command other humans. 

Theoretically, those kinds of systems are already in use. But in real life, people are not talking like they should. So people are not compatible with computer systems.  

And the other thing is that independently operating artificial intelligence requires complicated programming code. The simplest solution is to outsource the data handling process to central computers. 

And the robot can interact with supercomputers over the internet. But in the war zone, electronic countermeasures can cut that communication channel. So the independently operating robot requires the internal supercomputer for driving complicated code. Making a compact-size man-looking robot that has internal powerful data processing unit is complicated. And today those systems are at least partially at the theoretical level. 

That is the reason why there are projects. Which goal is to make miniaturized microcircuits and atomic-sized quantum computers. Those atomic quantum computers are the atomic clouds where atoms are acting as qubits. And miniaturized electronics are the ports that are making ports between binary and quantum systems. 

The quantum system is making the brains of the robot. And the binary system is moving its joints. In those systems, every joint in the skeleton of the robot has its independent microchip. Maybe someday those systems are real and their size is small enough that they can install in the man-size robot. But those times are far ahead in the future. 


https://aboutspaceandtech.blogspot.com/

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